Organized a bit
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from machine import Pin, I2C
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LED1 = Pin(16, Pin.OUT)
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LED2 = Pin(17, Pin.OUT)
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def green():
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LED2.on()
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def red():
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LED1.on()
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def off(c):
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if c == "g" or c == "green":
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LED2.off()
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elif c == "r" or c == "red":
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LED1.off()
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else:
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LED1.off()
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LED2.off()
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import var
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import gen
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import time
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#This'll get done one century
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def run():
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gen.cls()
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var.oled.text("Coming soon",0,0)
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var.oled.show()
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time.sleep(5)
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import var
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def cls():#clear screen
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var.oled.fill(0)
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var.oled.show()
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def smm(inp):#system_menu_master
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eval(inp + "()")
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@@ -0,0 +1,240 @@
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from machine import Pin, I2C
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from ssd1306 import SSD1306_I2C
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import time
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import bme280
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import LED #LED systems
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import var #Common variables
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import gen #Generic functions
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###APP Imports####
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import calculator #A basic calculator
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import noise_machine #An ultra-basic musical software using the fossdecks internal buzzer
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import test_program #A simple hardware test program
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###/APP Imports###
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# Screen is 128 x 32px
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# Screen runs on gp0(sda) and gp1(scl)
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# Expansion modules run on pins GP3-GP15 (excluding gp9)
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# See pi pico pinout for specific pin capabilities
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# Modules can only be fed 3.n volts. 5 volt module support may be added in the future with a per-port switch.
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# To add an app or module software; Write the module in the dedicated block. In the future apps and module software will be seperate files.
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# This is VERY pre-pre-pre-alpha dev software. Don't expect fantastic functionality. Schematics to the device coming soon.
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# 3D printing files will also be available soon for a shell.
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is_menu = True
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is_app_menu = False
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is_module_menu = False
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menu_item = 0
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app_menu_item = 1
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module_menu_item = 0
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home_items = ["home", "apps", "modules", "info"]
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app_list = ["home", "calculator.run", "test_program.run", "noise_machine.run"]
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module_list = ["home"]
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def startup():
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var.oled.text("Fossdeck", 16, 0)
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var.oled.text("Mk0",36,10)
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var.oled.text("WFX Engineering",0,25)
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var.oled.show()
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LED.green()
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time.sleep(2)
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gen.cls()
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var.oled.text("v" + str(var.version), 10, 0)
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var.oled.show()
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time.sleep(1)
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LED.red()
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time.sleep(0.2)
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LED.off(0)
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def menu_display():
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gen.cls()
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var.oled.text(home_items[menu_item], 44, 0)
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if menu_item == 0:
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var.oled.text(">", 118, 22)
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elif menu_item == len(home_items) - 1:
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var.oled.text("<", 0, 22)
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else:
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var.oled.text("<", 0, 22)
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var.oled.text(">", 118, 22)
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var.oled.show()
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def menu_nav():
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global menu_item
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if var.button1.value():
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print("up")
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elif var.button2.value():
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if menu_item < len(home_items) - 1:
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menu_item += 1
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menu_display()
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time.sleep(0.2)
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elif var.button3.value():
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print("down")
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elif var.button4.value():
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if menu_item > 0:
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menu_item = menu_item - 1
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menu_display()
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time.sleep(0.2)
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elif var.button5.value():
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gen.smm(home_items[menu_item])
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#todo: Add var.buttons 5-8 and assign functions. On the main menu only 5 does anything (enters into that option)
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#Creat a function that takes whatever current item is shown, then call that function based on the name.
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#EG call menu.items[menu_item] + () or something. So if that expression is saay apps, it'll be apps()
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#######################################################################################################
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#APPS BLOCK#########################################################################################
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#######################################################################################################
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def apps():
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time.sleep(0.2)
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global is_menu
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global is_app_menu
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global app_menu_item
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global app_list
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global is_module_menu
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if is_app_menu == False:
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app_menu_display()
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is_app_menu = True
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is_menu = False
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is_module_menu = False
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if var.button1.value():
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print("up")
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elif var.button2.value():
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if app_menu_item < len(app_list) - 1:
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app_menu_item += 1
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app_menu_display()
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time.sleep(0.2)
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elif var.button3.value():
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print("down")
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elif var.button4.value():
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if app_menu_item > 0:
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app_menu_item = app_menu_item - 1
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app_menu_display()
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time.sleep(0.2)
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elif var.button5.value():
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gen.smm(app_list[app_menu_item])
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if app_list[app_menu_item] is not "home":
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app_menu_display()
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def app_menu_display():
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gen.cls()
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var.oled.text(app_list[app_menu_item], 0, 0)
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if app_menu_item == 0:
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var.oled.text(">", 118, 22)
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elif app_menu_item == len(app_list) - 1:
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var.oled.text("<", 0, 22)
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else:
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var.oled.text("<", 0, 22)
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var.oled.text(">", 118, 22)
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var.oled.show()
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#######################################################################################################
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#MODULES BLOCK#########################################################################################
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#######################################################################################################
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def modules():
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time.sleep(0.2)
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global is_menu
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global is_app_menu
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global is_module_menu
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global module_menu_item
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global module_list
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if is_module_menu == False:
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module_menu_display()
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is_module_menu = True
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is_app_menu = False
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is_menu = False
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if var.button1.value():
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print("up")
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elif var.button2.value():
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if module_menu_item < len(module_list) - 1:
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module_menu_item += 1
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module_menu_display()
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time.sleep(0.2)
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elif var.button3.value():
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print("down")
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elif var.button4.value():
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if module_menu_item > 0:
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module_menu_item = module_menu_item - 1
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module_menu_display()
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time.sleep(0.2)
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elif var.button5.value():
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gen.smm(module_list[module_menu_item])
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if module_list[module_menu_item] is not "home":
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module_menu_display()
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def module_menu_display():
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gen.cls()
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var.oled.text(module_list[module_menu_item], 0, 0)
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if module_menu_item == 0:
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var.oled.text(">", 118, 22)
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elif module_menu_item == len(module_list) - 1:
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var.oled.text("<", 0, 22)
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else:
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var.oled.text("<", 0, 22)
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var.oled.text(">", 118, 22)
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var.oled.show()
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#######################################################################################################
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#INFO BLOCK#########################################################################################
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#######################################################################################################
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def info():
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gen.cls()
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LED.green()
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var.oled.text("v" + str(var.version),0,0)
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var.oled.text("RP2040 CPU",0,10)
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var.oled.text("1MB flash",0,20)
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var.oled.show()
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time.sleep(5)
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gen.cls()
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LED.off(0)
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menu_display()
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#######################################################################################################
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#GENERICS BLOCK#########################################################################################
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#######################################################################################################
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#Generics that haven't been moved to gen
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def home():
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global is_menu
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global is_app_menu
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global is_module_menu
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is_app_menu = False
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is_menu = True
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is_module_menu = False
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time.sleep(0.2)
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menu_display()
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#######################################################################################################
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#FLOW BLOCK############################################################################################
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#######################################################################################################
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startup()
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gen.cls()
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menu_display()
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while True:
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while is_menu:
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menu_nav()
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while is_app_menu:
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apps()
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while is_module_menu:
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modules()
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@@ -0,0 +1,30 @@
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#App creation for the fossdeck is simple
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#just write the entry point for your software as run()
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#then add appname.run to the apps list on main.py, so in this case test_program.run
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#this will be run as a function when launched.
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#once the app ends, the system will return you to the app or module menu.
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#Don't forget to import your app to main!
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from machine import Pin, I2C
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from ssd1306 import SSD1306_I2C
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import time
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import var
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import LED
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i = 0
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def run():
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print("print systems OK")
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var.oled.fill(0)
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var.oled.text("LED test",0,0)
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LED.green()
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LED.red()
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var.oled.show()
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time.sleep(3)
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LED.off("g")
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time.sleep(1)
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LED.off("r")
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var.oled.fill(0)
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var.oled.text("test complete", 0,0)
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var.oled.show()
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time.sleep(3)
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@@ -0,0 +1,20 @@
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from machine import Pin, I2C
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from ssd1306 import SSD1306_I2C
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import time
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i2c=I2C(0,sda=Pin(0), scl=Pin(1), freq=400000)
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oled = SSD1306_I2C(128, 32, i2c)
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button1 = Pin(19, Pin.IN, Pin.PULL_DOWN) #Up
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button2 = Pin(20, Pin.IN, Pin.PULL_DOWN) #Right
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button3 = Pin(18, Pin.IN, Pin.PULL_DOWN) #Down
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button4 = Pin(21, Pin.IN, Pin.PULL_DOWN) #Left
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button5 = Pin(27, Pin.IN, Pin.PULL_DOWN) #Menu_1 / enter
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button6 = Pin(22, Pin.IN, Pin.PULL_DOWN) #Menu_2
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button7 = Pin(28, Pin.IN, Pin.PULL_DOWN) #Menu_3
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button8 = Pin(26, Pin.IN, Pin.PULL_DOWN) #Menu_4
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buzzer = Pin(2, Pin.OUT)
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version = 0.1
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buzzer_value = 0
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Reference in New Issue
Block a user